![]() ![]() ![]() I am going to hard core pass the word around as much as I can, the proj deserves massive respect. ![]() Man, the quality is off the chain you guys should be really God damn proud of what you accomplished. Prodeus looks freaking incredible, you can totally tell you guys are not just Devs but are also hard core gamers for real / legit \m/ it show in the game. Holy Shit!!! OMG, this makes Ion Maiden look like garbage, I wish I could refund it and give you the money I spent on it. I really like that they are going for what they want instead of abiding by the so-called rules. Not everything has to be 100% retro, as you've already pointed out that would get old real fast. The level design is old school with hints of Doom 2016 (mainly the way they seem to handle enemy spawns and monster closets), the shooting is a mix of the "point-and-click" mechanics of old FPS and the ADS focused modern stuff etc., that sort of duality is what the graphics are going for too. The aim here is not to make a retro shooter but to make a nice indie FPS that mixes the old with the new. It has multiple purposes though: you will be able to choose between the 2D sprite aesthetic and the original 3D models in the final game as shown here:Īnd if you really look at it without being biased towards authentic retro graphics / a retro engine (that happens a lot around here to nobody's surprise :lol:) I think what you'll find is that the visuals make sense in the context of the game. I think the tech is neat the way it portrays models as low-res low-framerate sprite animations, but to actually use it in the game to evoke "retro" is weird, yes. ![]()
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