In Dino Crisis, you must really be on the lookout for anything and everything. In Resident Evil you'd be able to tell what to look out for since the polygonal details would stick out from the prerendered backgrounds. Since the game is completely 3D, it is not as easy to pick out necessary clues as it had been in Resident Evil because everything looks uniform. It is used sparingly, and only to enhance rather than to distract. Thankfully, the camera, with all its flexibility, is not abused or overused by any means. The engine also allows for shifting camera positions rendered on the fly, keeping Dino Crisis moving along at a quicker tempo than Resident Evil's. For example, when you're walking down a hallway, viewed from a typical RE-ish perspective, it becomes even more tense when the camera angle suddenly pivots to an overhead perspective or swings to a worm's-eye view. The use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil. The character models are very well done, with excellent light-sourcing effects, giving Regina and her posse a very solid feel. The game's graphics are also very sharp and appear to be running in a medium to high resolution. Despite being completely 3D, the game still moves at the same speed as its brethren, without any slowdown. Perhaps it took Capcom all this time to get up to speed with the PlayStation hardware, but this makes all the difference in the world. Your other teammate, Gail, is missing, and the last you heard from him were some aborted screams and the sound of gunfire.Īs you might now know, the backgrounds in Dino Crisis are fully polygonal as opposed to prerendered CG stills, like they are in Resident Evil. "This isn't a joke, you idiot! We were just attacked by a big-ass lizard!" says Dino Crisis femme-fatale, Regina, to her computer-expert cohort, Rick, who, at the time, is trying to unlock electronically secured doors throughout the base where you've been searching for the missing Dr. However, instead of slow-moving zombies shuffling after you like drunks staggering home, you're faced with velociraptors and other big lizards with lightning-fast reflexes and huge appetites. The dramatic camera perspectives, the control scheme, and the eerie settings are all classic Mikami. But in regards to the storyline, this game is not related to it Resident Evil at all.Ĭonceived and directed by Shinji Mikami, the mastermind behind the RE games, Dino Crisis will be very familiar to anyone who's played the Resident Evil games. Not only that, but Dino Crisis is unique in that it so closely borrows from the RE series. A brand new excursion into the world of survival-horror, Dino Crisis is a fresh experience that abandons that creepy Umbrella laboratory for a taste of Jurassic Park. This is evidenced by the impending deluge of Resident Evil/Biohazard spin-offs Resident Evil: Code Veronica, Resident Evil 3: Nemesis, Oni-Musha (the RE-style samurai game), and now Dino Crisis. When you're Capcom, there's no such thing as too much of a good thing.
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